More About me

I'm a Game & UX Design student who loves figuring out why players encounter unintended friction and then working on solutions for it. Right now, I’m looking for a internship fall 2026, where I can pitch in and learn more about wireframing, rapid prototyping, and playtesting.

I’ve been studying game styles since I was a kid playing Warcraft 3 custom games. Parts of my approach to UX comes from being the one to explain IT things for our mother, I also spent time working in day care and elder care, since empathy and my calm demeanour is one of my highlighting traits.

If a system isn't intuitive, people can lose patience immediately. I brought that exact mindset into Game UX because I want to build interfaces and experiences that just make sense, no matter who is picking up the controller.

I like to stay hands on from the first sketch to the final engine build. I use Figma for quick wireframing and throwing ideas around and Photoshop or Illustrator to create the UI assets. Instead of just handing off flat design files, I impellent and connect it to the best of my abilities both in Unity and Unreal, but I also work alongside others to connect and get feedback. I have run playtests for many of the projects, either solo or pairing up with QA, to watch how players actually interact with what we have built.